In this paper. we examine a new set of hybrid ludic practices utilizing cross-media narration that emerged with the rise of the Internet commonly called Alternate Reality Games. However. we propose to coin the term Alternate Virtuality Games (or AVG) as a way to distinguish these digital practices from their real-life counterpart. https://countryscenesaddleryandpetsuppliers.shop/product-category/general-purpose-saddle/
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